[Outdated] Enjoy this FRESH GAMEPLAY ! Resurrection Revamp 2.0 | Halo 3 [MCC] Campaign Overhaul Mod
HTML-код
- Опубликовано: 7 фев 2025
- Resurrection Revamp 2.0 Campaign Overhaul [Currently not up with last update]
Made By: FunnyAnyway
All changes and balancing was made for legendary
If you can, try it with friends !
Changelog:
[Player Tweaks]
New HUD element to show player health.
increased player movement speed.
Player flashlight now toggles the flashlight on UNSC weapons as well
[Mission]
New friendly banshees.
Modified and added some encounters.
New scripts, spawns, and AI behaviors.
New mercenary elite characters and faction.
New friendly hunter and friendly phantom.
Thanks to Byzantine all elites now have improved animations and the ability to use equipment and more vehicles.
New Drop Pod vehicle to cinematically drop in soldiers.
New friendly wraith.
[Vehicles]
New transport wraith.
New methane wagon vehicle that actually heals players and ai around it periodically for a short time.
New anti air shade turret.
New Spectre port (www.nexusmods....)
[Weapons]
New brute scorpion revolver aka the brute nail gun. Custom model and projectiles.
Added halo 2 brute plasma rifle.
Added Mercenary Blade energy sword.
New shard rifle weapon.
New tactical battle rifle weapon.
New plasma repeater pistol.
Brought magnum M6C into campaign.
Ported plasma repeater and added some new functionality ex. ability to scope in order to distinguish it from the plasma rifle.
New Mercenary Carbine rifle.
New working jackal shield for player and AI use.
New hunter cannon weapon.
[NPC]
Added Enforcer Sentinel
New furious brute character made from the halo 2 brute that immediately goes berserk.
New brute grenadier character. He often has a grenade on his side that can be shot to explode it on the brute.
Ported halo 2 honor guard brutes to be used as bodyguard characters.
Furious hunters.
Ported halo 2 heretic grunt to create new volatile grunt character.
Ported over halo 2 brute.
Ported halo 2 heretic elite to be used in elite mercenary faction.
New armored marine character.
New jackal rifleman character.
Grunt ultra new color and now has shields and uses a plasma rifle.
New mercenary elite with shield and sword.
[Equipment]
New health pack equipment with custom UI element. Ported the halo 2 health pack and it now instantly begins your healing process upon use.
[NPC tweaks]
New colors, armor model, and weapon uses for jackal majors.
New Holo equipment for heretic elites. When their shields are down they can drop a holo device that spawns a hologram character to attack and confuse the player just like from halo 2.
Increased brute melee damage.
Increased brute resistance to melee and fire.
increased brute throwing grenade velocity.
New mechanics for all brutes. All brute armor pieces now have individual hitboxes and can be destroyed individually after taking some shots. If the brutes arms are shot enough they are crippled and will drop their weapon.
New jackal major helmet crate that pops off when his head is shot.
Captain brutes will always have a gravity hammer as their secondary weapon and when their shield is depleted they will take it out and charge the player.
AI throw grenades less frequently.
Color change for friendly elites.
Created crates for all helmets so when they are shot enough they pop off of brutes and are a world object instead of shattering and being gone.
Shoot a hunters gun in order to destroy their gun and arm dealing massive damage and has a chance to spawn the hunter cannon weapon.
hunter shield is now destroyable from explosives.
Furious hunter has a gravity hammer effect on his arm dealing massive damage in his melee attacks.
Furious hunter will swap weapons to their hunter bolt cannon upon going berserk.
New duelist animations for mercenary elite with shield and sword.
New colors and shield for bugger major.
New sentinel colors for major and captain rank.
[Sandbox]
Jackal shields can now be depleted from all types of weaponry.
More assault rifle recoil but now has the ability to zoom.
General balancing for weapons and characters.
Changed plasma pistol overcharge bolt to EMP everything as well as do actual damage to targets and be able to kill them.
[Nexus Mod Link]
www.nexusmods....
[Steam Workshop Link]
steamcommunity...
Song Used:
Trapped in a Postcard - Jafet Meza
Installation 01 Original Soundtrack
The Greatest Journey - Jafet Meza
The Great Journey (SPV3 Original Soundtrack)
If you liked what you heard, consider looking up Jafet's RUclips channel:
/ @jafetmeza
Disclaimer: Halo © Microsoft Corporation. This video was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.
3:39 Oh rip Arby xD
I had to include my friend's fail 😂
Can't wait to see the rest of the campaign released !
4:32 yup that warthogs gone
😂😂😂
both actually 🙊
I'm sure this is the version of Halo 3 Bungie invisioned
your videos are so underrated man
Great content!
Always such amazing editing!
I mean looks damn impressive.
oh yeah this is the good stuff
Why would you have the heretic grunts and elites on the brutes side? Let alone any elites at all? Great mod but hella confusing
Exactly. This is right after the schism. Brutes and Elites working together at this point in time is extremely doubtful.
To have more variety of the same kind of enemies, mix things up a little.
I put a little story snippet at the bottom of the nexus description for people who care about that kind of stuff but you can come up with whatever story works best for you. It's just for the fun interesting new enemies and variety and some new mechanics.
It’s a crazy fun mod regardless
Christ, I can only wonder what he can do with the warthog run...
Are the Bannished supposed to be in this mod? Eh that may be a bit cramped and it leaves your factions having very specific colors rather than varied ones to show rank. The allies have to be that very bright green rather than sporting a cast of colors that you can still identify as friendly. Idk that’s just me. Still a cool mod.
I would have given the allies the new Elite multiplayer armor to identify them along with that orange red that the Swords of Sanghili have in 5. Again just my thought. I get why they would be green to make it easier to spot them as allies.
They should make a BF like game mode for Halo infinite it would like 100x better and probably would give me way more money just scrap any in-game currency, purchasable classes and that hideous card system from H5, just cosmetics since the MP is f2p.
Do you need an editor?